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Millumin tutorial output canvas
Millumin tutorial output canvas










millumin tutorial output canvas

When a layer is selected, the surface options can be found in the properties-view in the mapping tab. To easily the mapping in some case, use the box display only contours option : They can be detached by clicking on them while holding the SHIFT key pressed. The two corners will now move altogether as a same corner. If a surface’s mapping corner snap the mapping corner of another surface they will be attached together. While dragging a surface or one of its mapping corner, the snapping can be activated by pressing the SHIFT key of the keyboard. The surface’s mapping can be edited with numbers by double-clicking a corner : The surface’s position can be changed by dragging its shape in the workspace view, or dragging its corners :

millumin tutorial output canvas

Clicking on the blue shape on the right to change it : Shape Can be a triangle or a quadrangle.Name Edit it by double clicking the label :.Color Click on the colored square on the left to change it :.Lastly, such surfaces have a few properties : If you need to reuse these surfaces in another Millumin project, they can be imported or exported to a SVG file. So a surface can be rendered above another one : You can reorder surfaces by dragging-and-dropping them in the list. Use on the + and - buttons to add/remove surfaces. On the right of the tab, you can find a list of all the surfaces of the selected canvas : Surfaces can be edited in the Output window by clicking on the Mapping button : If the mapping on stage changes, all the binded layers can have their mapping updated just by updating the surface. With this, many layer can easily be mapped to the same place. Each layer of a canvas can be bind to a surface and its mapping will be updated according to the surface. A surface is a mapping preset that can be shared between all the layers of a same canvas.












Millumin tutorial output canvas